A Mountain Racing Card Game
Be the first to conquer all 5 runs from Ski School to Double Black Diamond. (log in)
Skis Wild is a strategy card game for 2-4 players, ages 8 and up. Players race to conquer five ski runs, from Ski School to Double Black Diamond, while battling mountain hazards and sabotaging rival skiers.
Draw a card. Play a run, fortune, safe, or trouble card. Block rivals, shout “Send it!”, and race from Ski School to Double Black.
Draw a card from the pile
Play Lift Open, Lift Ticket, and Beginner Gear to prepare your conquer
Lay down run cards to reach each target count
Throw Trouble at rivals to halt their progress
Play Safe cards and shout “Send it!” to bounce attacks back
First player to conquer Ski School through Double Black wins
Fast turns. Strategy. Trouble cards. Comebacks. One perfectly timed “Send it!” can change the whole game.
Games take 20–40 minutes. Every turn matters. Draw, play, and watch your rivals squirm.
Deal six cards and start playing. Kids pick it up in one round, adults get hooked by the second.
Play Trouble cards to halt a rival, steal runs with the Yeti, and shout “Send it!” to bounce attacks right back.
One compact deck. No board, no batteries, no WiFi. Built for kitchen tables, campfires, cabins, and game night.
Race through all five runs, from Ski School to Double Black, while dodging Trouble, blocking attacks, and shouting “Send it!” at just the right moment.
Original card art inspired by the thrill of alpine skiing, rendered in the tradition of vintage ski resort posters.
Conquer all five in order, from Ski School to Double Black. Collect the required number of each before you advance.





Green Runs • Blue Runs • Ski School • Black Run • Double Black
These red-bordered hazards halt a rival’s progress until overcome.





Lift Closed • Snow Storm • Closed Trail • Broken Ski • Lose Lift Ticket
Overcome Trouble, gear up, and keep the game alive.






Bluebird! • Trail Map • Beginner Gear • Lift Open • Pro Gear • Lift Ticket
Blue-bordered wards of protection. Play them to block Trouble, or shout “Send it!” to turn a rival’s Trouble right back on them.



Chalet • Season Pass • Demo Gear
The Yeti emerges from the trees and snatches a run right off a rival's rack.

Yeti
Learn the rules and start playing.
Be the first to conquer all 5 runs from Ski School to Double Black Diamond. Each run has a target count that must be reached before you advance to the next. The game unfolds season by season. Every time the draw pile runs out and is reshuffled, a new season begins. Play continues until a player completes all five runs or the table agrees on a stalemate.
2-4 Players • Ages 8+
Five species, conquered in order from lowest to highest. Beginner requires Beginner Gear; Expert requires Pro Gear (or Demo Gear for either).
| # | Run | Category | Required |
|---|---|---|---|
| 1 | Ski School | Beginner | 4 |
| 2 | Green Runs | Beginner | 3 |
| 3 | Blue Runs | Expert | 2 |
| 4 | Black Run | Expert | 1 |
| 5 | Double Black | Expert | 1 |
Play these against another player to halt their progress. Only one Trouble card may affect a player at a time. The targeted player must overcome the Trouble with the matching Good Fortune or Safe card before continuing.
| Trouble | Effect |
|---|---|
| Lift Closed | End of day. The lifts have stopped running. |
| Snow Storm | A blizzard rolls in. Visibility is zero. |
| Closed Trail | The run you need is shut down, rope across the top. |
| Broken Ski | Your ski snaps. You're stuck on the mountain. |
| Lose Lift Ticket | Your lift ticket is gone. No access to the chairlift. |
Safe cards protect against specific Trouble. They may be played proactively (before Trouble arrives) or reactively. If a Safe card is already face-up and the matching Trouble is played against you, the Trouble has no effect. If the matching Safe card is still in your hand when Trouble is played, you may immediately call “Send it!” and play the Safe card. The Trouble card is then turned back on the player who played it.
The Yeti emerges from the trees and snatches a run right off a rival's rack. The Wild card may never be drawn from the face-up discard pile, but it is reshuffled into the draw pile at the start of each new season.
The Help cards are not used during play. Remove them from the deck before dealing. Players may keep a Help card nearby for quick reference.
For fewer than 4 players, remove the following cards before dealing:
| Card | 3 Players Remove | 2 Players Remove |
|---|---|---|
| Ski School | 5 | 10 |
| Green Runs | 4 | 8 |
| Blue Runs | 3 | 6 |
| Black Run | 2 | 4 |
| Double Black | 2 | 4 |
| Lift Open | 2 | 4 |
| Bluebird! | 1 | 2 |
| Trail Map | 1 | 2 |
| Beginner Gear | 2 | 4 |
| Pro Gear | 2 | 4 |
| Lift Ticket | 2 | 4 |
| Total removed | 26 | 52 |
| Deck size | 88 | 62 |
When the draw pile is exhausted, shuffle the entire discard pile (including the Wild card) and place it face-down to form a new draw pile. A new season has begun. The game continues across as many seasons as needed.
The first player to complete all five runs, Ski School through Double Black, wins the game! If play becomes hopelessly locked, the table may agree to call a stalemate.
Play the full game free in your browser. Take on AI opponents, learn the rules fast, and see if you can conquer all five runs first.
Play Free OnlineThe perfect gift for skiers, snowboarders, and anyone who loves the mountain.
Be first to know when physical Skis Wild decks are ready. Early subscribers get first access and exclusive offers.
No spam, ever. Just mountain updates and early access.
You’re on the Ski List! We’ll let you know as soon as decks are ready.
Free shipping within the United States. One compact deck. Perfect for the chalet, the lodge, après-ski, or screen-free family game night.
A mountain racing card game powered by the Cards Wild engine.
Skis Wild was born from the same game engine that powers the original Cards Wild game — the Cards Wild platform. Set on the slopes of a Colorado ski resort, it trades trophies for ski runs and hazards for mountain conditions.
Players race to conquer five ski runs, from Ski School to Double Black Diamond, while battling blizzards, broken gear, and rival skiers. The same fast-paced strategy, the same satisfying sabotage, but with a completely different feel.
Every card is an original illustration inspired by the golden age of ski poster art. The crisp morning air, the first chair up the mountain, and the rush of carving fresh powder.
Skis Wild is part of the Cards Wild family of games, all built on a shared engine designed in Jasper, Colorado. Same rules, different world.
A mountain racing card game. Original art, fast strategy, and just enough rivalry to steal your buddy's best run. See the full Cards Wild family →
2-4 players, ages 8 and up. The deck scales automatically for fewer players. A typical game takes 20-40 minutes.
Same engine, different theme. The rules and strategy are identical, but the cards, art, names, and flavor are all mountain skiing. If you know Cards Wild, you already know how to play.
Absolutely. It’s a unique, screen-free gift that any skier will appreciate. Great for birthdays, Christmas, or après-ski.
Yes! The full game is free to play in your browser right now. No download, no signup required.
Physical Skis Wild decks are in development. Join the Ski List to get first access when they’re ready to ship.
Cards Wild is the game engine behind the original Cards Wild game, Fishings Wild, Skis Wild, and future themed card games. Same proven rules, different themes. Learn more at cardswild.com.
Ski List members get first access when physical decks are ready.
No spam, ever. Just mountain updates and early access.
You’re on the Ski List! We’ll let you know as soon as decks are ready.
Same proven engine. Different themes. Every game is free to play online.
Ride, Race & Conquer
Powered by the Cards Wild engine, play-tested since 2007
Play free online right now
Great for skiers, mountain lovers, families, and card-game fans