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Double Black card Lift Closed trouble card Skis Wild card game cover Trail Map fortune card Yeti wild card

Skis Wild™

A Mountain Racing Card Game

Be the first to conquer all 5 runs from Ski School to Double Black Diamond. (log in)

Skis Wild is a strategy card game for 2-4 players, ages 8 and up. Players race to conquer five ski runs, from Ski School to Double Black Diamond, while battling mountain hazards and sabotaging rival skiers.

How It Plays

Draw a card. Play a run, fortune, safe, or trouble card. Block rivals, shout “Send it!”, and race from Ski School to Double Black.

1

Draw a card from the pile

2

Play Lift Open, Lift Ticket, and Beginner Gear to prepare your conquer

3

Lay down run cards to reach each target count

4

Throw Trouble at rivals to halt their progress

5

Play Safe cards and shout “Send it!” to bounce attacks back

6

First player to conquer Ski School through Double Black wins

Play Free Online

Why Players Love It

Fast turns. Strategy. Trouble cards. Comebacks. One perfectly timed “Send it!” can change the whole game.

Quick & Competitive

Games take 20–40 minutes. Every turn matters. Draw, play, and watch your rivals squirm.

Easy to Learn

Deal six cards and start playing. Kids pick it up in one round, adults get hooked by the second.

Delicious Sabotage

Play Trouble cards to halt a rival, steal runs with the Yeti, and shout “Send it!” to bounce attacks right back.

Perfect Anywhere

One compact deck. No board, no batteries, no WiFi. Built for kitchen tables, campfires, cabins, and game night.

Race through all five runs, from Ski School to Double Black, while dodging Trouble, blocking attacks, and shouting “Send it!” at just the right moment.

The Cards

Original card art inspired by the thrill of alpine skiing, rendered in the tradition of vintage ski resort posters.

The Runs

Conquer all five in order, from Ski School to Double Black. Collect the required number of each before you advance.

Green Runs
Blue Runs
Ski School
Black Run
Double Black

Green Runs • Blue Runs • Ski School • Black Run • Double Black

Trouble

These red-bordered hazards halt a rival’s progress until overcome.

Lift Closed
Snow Storm
Closed Trail
Broken Ski
Lose Lift Ticket

Lift Closed • Snow Storm • Closed Trail • Broken Ski • Lose Lift Ticket

Good Fortune

Overcome Trouble, gear up, and keep the game alive.

Bluebird!
Trail Map
Beginner Gear
Lift Open
Pro Gear
Lift Ticket

Bluebird! • Trail Map • Beginner Gear • Lift Open • Pro Gear • Lift Ticket

Safe

Blue-bordered wards of protection. Play them to block Trouble, or shout “Send it!” to turn a rival’s Trouble right back on them.

Chalet
Season Pass
Demo Gear

Chalet • Season Pass • Demo Gear

The Wild

The Yeti emerges from the trees and snatches a run right off a rival's rack.

Yeti

Yeti

Instructions

Learn the rules and start playing.

How It Plays in One Minute

  1. Collect runs in order: Ski School → Green Runs → Blue Runs → Black Run → Double Black.
  2. You need Lift Open, Lift Ticket, and the right Beginner Gear before you can conquer.
  3. Rivals play Trouble cards to stop you.
  4. Fortune and Safe cards get you moving again.
  5. The Yeti can steal a rival’s run.
  6. First player to finish Double Black wins.

Object of the Game

Be the first to conquer all 5 runs from Ski School to Double Black Diamond. Each run has a target count that must be reached before you advance to the next. The game unfolds season by season. Every time the draw pile runs out and is reshuffled, a new season begins. Play continues until a player completes all five runs or the table agrees on a stalemate.

2-4 Players • Ages 8+

About the Cards

Run Cards: The Runs

Five species, conquered in order from lowest to highest. Beginner requires Beginner Gear; Expert requires Pro Gear (or Demo Gear for either).

#RunCategoryRequired
1Ski SchoolBeginner4
2Green RunsBeginner3
3Blue RunsExpert2
4Black RunExpert1
5Double BlackExpert1

Trouble Cards (Red Border)

Play these against another player to halt their progress. Only one Trouble card may affect a player at a time. The targeted player must overcome the Trouble with the matching Good Fortune or Safe card before continuing.

TroubleEffect
Lift ClosedEnd of day. The lifts have stopped running.
Snow StormA blizzard rolls in. Visibility is zero.
Closed TrailThe run you need is shut down, rope across the top.
Broken SkiYour ski snaps. You're stuck on the mountain.
Lose Lift TicketYour lift ticket is gone. No access to the chairlift.

Good Fortune Cards

  • Lift Open: First chair, the lifts are spinning. Must be face-up to ski. Also overcomes Lift Closed.
  • Bluebird!: Clear blue skies, perfect conditions. Overcomes Snow Storm.
  • Trail Map: You find an alternate route on the map. Overcomes Closed Trail.
  • Beginner Gear: Equipment for beginner terrain (Ski School, Green Runs). Required to ski beginner runs. Also overcomes Broken Ski.
  • Pro Gear: Equipment for expert terrain (Blue Runs, Black Run, Double Black). Required to ski expert runs. Also overcomes Broken Ski.
  • Lift Ticket: Your lift ticket, required to ride the chairlift. Must be face-up to ski. Also overcomes Lose Lift Ticket.

Safe Cards (Blue Border)

Safe cards protect against specific Trouble. They may be played proactively (before Trouble arrives) or reactively. If a Safe card is already face-up and the matching Trouble is played against you, the Trouble has no effect. If the matching Safe card is still in your hand when Trouble is played, you may immediately call “Send it!” and play the Safe card. The Trouble card is then turned back on the player who played it.

  • Chalet: Permanent shelter from the storm. If an opponent plays Snow Storm against you and you hold Chalet, call 'Send it!' to reflect it back.
  • Demo Gear: Top-of-the-line demo equipment that works for both beginner and expert terrain. Protects against Broken Ski and reflects it back with 'Send it!'
  • Season Pass: You know every trail on this mountain and your access never expires. Protects against both Closed Trail and Lose Lift Ticket, and also serves as your Lift Ticket when played face-up. Call 'Send it!' to reflect either back.

Yeti (Gold Border)

The Yeti emerges from the trees and snatches a run right off a rival's rack. The Wild card may never be drawn from the face-up discard pile, but it is reshuffled into the draw pile at the start of each new season.

Help Cards (Reference Only)

The Help cards are not used during play. Remove them from the deck before dealing. Players may keep a Help card nearby for quick reference.

Game Play

Setup

  1. Remove all Help cards from the deck and choose a dealer.
  2. Adjust the deck for your player count (see table below). For 4 players, use the full deck. For 2 or 3 players, remove the listed cards and set them aside. All Trouble, Safe, and Wild cards always remain in play.
  3. Shuffle the remaining cards thoroughly.
  4. Deal six cards face-down, one at a time, starting with the player to the dealer’s left.
  5. Place the remaining cards face-down in the center as the draw pile.
  6. Turn the top card of the draw pile face-up beside it to start the discard pile.

Deck Scaling by Player Count

For fewer than 4 players, remove the following cards before dealing:

Card3 Players
Remove
2 Players
Remove
Ski School510
Green Runs48
Blue Runs36
Black Run24
Double Black24
Lift Open24
Bluebird!12
Trail Map12
Beginner Gear24
Pro Gear24
Lift Ticket24
Total removed2652
Deck size8862

On Your Turn

  1. Draw one card from either the draw pile or the top of the discard pile. (Exception: the Wild card may never be drawn from the face-up discard pile.)
  2. Play one card face-up into your mountain, or play a Trouble card against another player.
  3. If you cannot or choose not to play, you must discard one card face-up to the discard pile.

Core Rules

  • Before playing any run card, you must have Lift Open, Lift Ticket, and the correct Beginner Gear face-up in your mountain with no unresolved Trouble.
  • Beginner Gear may only be played while targeting Beginner. Pro Gear may only be played while targeting Expert. Demo Gear works for either.
  • Runs must be collected in order: Ski School → Green Runs → Blue Runs → Black Run → Double Black. Reach each target count before advancing.
  • Only one Trouble card may affect a player at a time.
  • Play passes to the left after each turn.

Seasons

When the draw pile is exhausted, shuffle the entire discard pile (including the Wild card) and place it face-down to form a new draw pile. A new season has begun. The game continues across as many seasons as needed.

Victory

The first player to complete all five runs, Ski School through Double Black, wins the game! If play becomes hopelessly locked, the table may agree to call a stalemate.

Quick Reference

Setup and Gameplay reference card Trouble and Remedies reference card Species Order reference card

Try It Free. No Download, No Signup

Play the full game free in your browser. Take on AI opponents, learn the rules fast, and see if you can conquer all five runs first.

Play Free Online

Order Your Deck

The perfect gift for skiers, snowboarders, and anyone who loves the mountain.

Physical Decks Coming Soon

Skis Wild is currently available as a free online game. Physical decks are in development. Join the Ski List to be first in line.

Join the Ski List

Be first to know when physical Skis Wild decks are ready. Early subscribers get first access and exclusive offers.

No spam, ever. Just mountain updates and early access.

Free shipping within the United States. One compact deck. Perfect for the chalet, the lodge, après-ski, or screen-free family game night.

About

A mountain racing card game powered by the Cards Wild engine.

Skis Wild was born from the same game engine that powers the original Cards Wild game — the Cards Wild platform. Set on the slopes of a Colorado ski resort, it trades trophies for ski runs and hazards for mountain conditions.

Players race to conquer five ski runs, from Ski School to Double Black Diamond, while battling blizzards, broken gear, and rival skiers. The same fast-paced strategy, the same satisfying sabotage, but with a completely different feel.

Every card is an original illustration inspired by the golden age of ski poster art. The crisp morning air, the first chair up the mountain, and the rush of carving fresh powder.

Skis Wild is part of the Cards Wild family of games, all built on a shared engine designed in Jasper, Colorado. Same rules, different world.

A mountain racing card game. Original art, fast strategy, and just enough rivalry to steal your buddy's best run. See the full Cards Wild family →

Ride, Race & Conquer

Powered by the Cards Wild engine, play-tested since 2007

Play free online right now

Great for skiers, mountain lovers, families, and card-game fans

“The skiing theme is perfect for our family. We play it every time we’re at the cabin after a day on the slopes.”

Cards Wild playtester

“My kids yell Send it! every time they reflect a Trouble card. It’s become our après-ski tradition.”

Family game night regular

“Finally a card game that captures the feeling of racing your friends down the mountain.”

Skiing enthusiast

Frequently Asked Questions

How many players can play?

2-4 players, ages 8 and up. The deck scales automatically for fewer players. A typical game takes 20-40 minutes.

Is this the same game as Cards Wild?

Same engine, different theme. The rules and strategy are identical, but the cards, art, names, and flavor are all mountain skiing. If you know Cards Wild, you already know how to play.

Is this a good gift for someone who loves skiing?

Absolutely. It’s a unique, screen-free gift that any skier will appreciate. Great for birthdays, Christmas, or après-ski.

Can I play it online for free?

Yes! The full game is free to play in your browser right now. No download, no signup required.

When will the physical deck be available?

Physical Skis Wild decks are in development. Join the Ski List to get first access when they’re ready to ship.

What is Cards Wild?

Cards Wild is the game engine behind the original Cards Wild game, Fishings Wild, Skis Wild, and future themed card games. Same proven rules, different themes. Learn more at cardswild.com.

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